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Pokemmo mods cries
Pokemmo mods cries













pokemmo mods cries
  1. #Pokemmo mods cries mod
  2. #Pokemmo mods cries software
  3. #Pokemmo mods cries free

#Pokemmo mods cries software

  • You may not upload, attempt to distribute files, or facilitate the distribution of files that contain malicious software, corrupted data, or illegal software or data.
  • pokemmo mods cries

    You may not solicit, advertise, or promote any services other than PokeMMO while using PokeMMO's Services without the express written consent of PokeMMO.You may not impersonate any other person.Messages composed of gibberish and messages outside of their designated chat channels are considered spam You may not spam, flood, or repeatedly make duplicate posts.This includes posting insulting, offensive, or abusive comments about people, repeatedly sending unwanted messages, reporting users maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. You may not harass, threaten, embarrass or cause distress and/or unwanted attention to other people using our Services.Rules related to "Chat" and communication with other users: These rules (the "Code of Conduct") are maintained and exclusively enforced by PokeMMO's Staff and must be adhered to by all users.ġ. Therefore, an alternative to -16 dB normalization could be if you could increase volumes somehow by at least +10 dB or +15 dB (without distortion) and test/post it then that would be awesome.Īlright haha ) fixed the month abbreviation and for the audio normalization, I'll take a look since how it is it really suits my needs but I could edit it once more with a version with the changes you asked.PokeMMO's Services are governed by certain rules. Of course in-game you need to max out sound at 100% volume to even hear the Pokemon cries. It basically 'prevents' any audio from going above that sound level. When I previously used the mod, I went into Audiacity and did 'Audio Normalization' to -16 dB and that seemed to do the trick.

    #Pokemmo mods cries mod

    I could do it myself but it is better if the mod author (you) take care of it so that it can be publicly distributed. Thanks so much for updating it! Have you fixed the normalization of audio so that all pokes are similar volume levels instead of some being too loud (#19 Rat) or too low? Standard international date format is: DD-MMM-YYYY UPDATED you please use 3-letter abbreviations for the month? We aren't in December 2018 yet ) The last thing I'll do is try to fix the Pansear cry, read spoiler for that.

    #Pokemmo mods cries free

    But feel free to do it and share, because every each of us has a different taste. * IMPORTANT* I'll leave the files and values at this, I won't be editing them anymore. Anyway, if someone finds a solution or has a suggestion I'll happy to try it asap. The 513's cry (Pansear) is included but I couldnt find a fix yet, maybe the number is wrong (?. Deleted single packs, all is included in 1 file = 1 link.

    pokemmo mods cries

    Wavepad export config (in case you are wondering) : WAV - PCM no compression (uncompressed) 16000hz, 16bits, stereo. Normalized cries to -3dB (70% max) - equilibrating the max volume.Īmplified x4 (400%) -Now you can hear the cries with the sound settings in game: Music Volume 20 / 15 / 10 (I personally use 10) Sound Fx Volume 20 / 15 / 10 (I use 15 and 10, this is the config that handles the cries volume).Ĭhanged the bitrate (with Wavepad) of every cry from 1400'ish to something more light while trying to keep the quality - 512. Will keep investigating for future fix ^^: - Thanks B43VERGR8FUL Changed the bitrate (with Wavepad) of every cry from 1400'ish to something more light while trying to keep the quality - 256 Thanks to export config (in case you are wondering) : WAV - PCM no compression (uncompressed) 8000hz, 16bits, stereo.Īlso - There is a problem with pansear cry.















    Pokemmo mods cries